
Most of you probably know Team Ninja's reputation as a "hardcore" game developer. Their leader, Itagaki, is famous for his arrogance and his skill at designing games. He and his team make it quite clear that they think their products are the best, and that their games are not meant for kids or "casual" gamers. But since when did being a "hardcore" game mean that the game had to suck?
The first thing I noticed, and the first thing I tried to change, is that their is no English dialogue in the game. At all. The characters all speak in Japanese, and their is no other language choice or option to turn off the voices. I have nothing against Japan, but when you're playing a game all day and all you hear is some gibberish that you don't understand, it gets annoying. Is this part of their hardcore plan, that they refuse to translate the game from its original language?
Because if so, its a stupid plan. The translations on the subtitles are awful, which only makes it worse, as everything is either confusing or painfully cliched.

The AI enemies can counter anything you do, making it impossible to pull of long combos. They can also interupt any of your attacks with throws, which they can then chain together. They can also spin around you while attacking, something I don't think human players can do. They also do far more damage in Story Mode than they otherwise would, while you do less damage than you should. Which all makes for a completely unfair experience, that is ridiculously frustrating. I almost threw my controller through our 4-foot HD TV. And I love that TV.
I managed to get to the last fight, the final boss, through a combination of some

So... the game is looking pretty bad so far. I also looked up some of the achievements, and saw that this is one of the hardest games on all of 360 to get achievements for, which is just fantastic. Something in this game better redeem the Story Mode, or this will be the 1st Xbox 360 game I trade away.
- Scott
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